Описание
Java Design Patterns. A Hands-On Experience with Real-World Examples
Артикул Маркета
102187252326
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3 236 ₽
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Описание
Печатная книга «Java Design Patterns. A Hands-On Experience with Real-World Examples» в мягкой обложке, язык - английский. В книге 536 страниц, она напечатана на белой офсетной бумаге плотностью 80 г/м². Формат издания — 205x260 мм. Все книги аккуратно упаковываем в прочный трёхслойный непрозрачный картонный конверт.
Part-I: Gang of Four Design Patterns1. A: Creational Patterns
Chapter 1: Singleton PatternChapter Goal: To discuss the Singleton Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub - Topics NA
Chapter 2: Prototype PatternChapter Goal: To discuss the Prototype Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)
Chapter 3: Builder PatternChapter Goal: To discuss the Builder Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)
Chapter 4: Factory Method PatternChapter Goal: To discuss the Factory Method Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 5: Abstract Factory PatternChapter Goal: To discuss the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub - Topics NA1. B: Structural Patterns
Chapter 6: Proxy PatternChapter Goal: To discuss the Proxy Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 7: Decorator PatternChapter Goal: To discuss the Decorator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 8: Adapter PatternChapter Goal: To discuss the Adapter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub - Topics NA
Chapter 9: Facade PatternChapter Goal: To discuss the Facade Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete
Part-I: Gang of Four Design Patterns1. A: Creational Patterns
Chapter 1: Singleton PatternChapter Goal: To discuss the Singleton Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub - Topics NA
Chapter 2: Prototype PatternChapter Goal: To discuss the Prototype Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)
Chapter 3: Builder PatternChapter Goal: To discuss the Builder Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)
Chapter 4: Factory Method PatternChapter Goal: To discuss the Factory Method Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 5: Abstract Factory PatternChapter Goal: To discuss the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub - Topics NA1. B: Structural Patterns
Chapter 6: Proxy PatternChapter Goal: To discuss the Proxy Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 7: Decorator PatternChapter Goal: To discuss the Decorator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA
Chapter 8: Adapter PatternChapter Goal: To discuss the Adapter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub - Topics NA
Chapter 9: Facade PatternChapter Goal: To discuss the Facade Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete
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Артикул Маркета
102187252326
Внешний вид товаров и/или упаковки может быть изменён изготовителем и отличаться от изображенных на Яндекс Маркете.Возрастное ограничение 18+
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